An important technology, agriculture, as well as manpower laws help determine how big our pool grows over time.
As you'd suspect, the Soviet Union does not lack for spare troops. You can see our manpower pool number by the 2 guys on the mid-right of the top bar. Reinforcement: When our troops mobilize (from reserve units) and casualties are sustained in the field, this slider determines how quickly manpower is replenished. As we develop technologies for our troops, planes, ships and such, a certain amount of IC (Industrial Capacity) needs to go here so units in the field get them. This is our production screen from here, we create build orders for our nation's armed forces, as well as infrastructure. In short, it shows our industry capacity. From left to right: Energy, metal, rare materials, fuel, supplies, crude oil, and money.Īlso listed is IC.
They are what our nation and armed forces work with. On top, you see a list of resources (and the amounts attached to them). Our opening screen, in political mapmode. Thankfully, getting screenshots is simple in this game. For those familiar with the game, settings I've gone with: Hard difficulty, The Road To War (1 January 1936 start), default Victory Conditions.